http://msdn2.microsoft.com/en-us/library/ms135756(en-US,VS.80).aspx
オプション宣言
SND_SYNC = 0x0000, // play synchronously (default)
SND_ASYNC = 0x0001, // play asynchronously
SND_NODEFAULT = 0x0002, // silence (!default) if sound not found
SND_MEMORY = 0x0004, // pszSound points to a memory file
SND_LOOP = 0x0008, // loop the sound until next sndPlaySound
SND_NOSTOP = 0x0010, // don't stop any currently playing sound
SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
SND_ALIAS = 0x00010000, // name is a registry alias
SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
SND_FILENAME = 0x00020000, // name is file name
SND_RESOURCE = 0x00040004 // name is resource name or atom
関数宣言
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
サンプル
private byte[] m_soundBytes;
private string m_fileName;
public Sound(Stream stream) {
m_soundBytes = new byte [stream.Length];
stream.Read(m_soundBytes, 0,(int)stream.Length);
}
public void Play () {
if (m_fileName != null)
WCE_PlaySound(
m_fileName,
IntPtr.Zero,
(int) (Flags.SND_ASYNC | Flags.SND_FILENAME
)
);
else
WCE_PlaySoundBytes (
m_soundBytes,
IntPtr.Zero,
(int) (Flags.SND_ASYNC | Flags.SND_MEMORY
)
);
}