http://msdn2.microsoft.com/en-us/library/ms135756(en-US,VS.80).aspx

オプション宣言

SND_SYNC = 0x0000,  // play synchronously (default)
SND_ASYNC = 0x0001,  // play asynchronously
SND_NODEFAULT = 0x0002,  // silence (!default) if sound not found
SND_MEMORY = 0x0004,  // pszSound points to a memory file
SND_LOOP = 0x0008,  // loop the sound until next sndPlaySound
SND_NOSTOP = 0x0010,  // don't stop any currently playing sound
SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
SND_ALIAS = 0x00010000, // name is a registry alias
SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
SND_FILENAME = 0x00020000, // name is file name
SND_RESOURCE = 0x00040004  // name is resource name or atom

関数宣言

[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);

[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);

サンプル

private byte[] m_soundBytes;
private string m_fileName;

public Sound(Stream stream)    {
    m_soundBytes = new byte [stream.Length];
    stream.Read(m_soundBytes, 0,(int)stream.Length);
}

public void Play () {
        if (m_fileName != null)
            WCE_PlaySound(
                m_fileName, 
                IntPtr.Zero, 
                (int) (Flags.SND_ASYNC | Flags.SND_FILENAME
            )
        );
        else
            WCE_PlaySoundBytes (
                m_soundBytes, 
                IntPtr.Zero,
                 (int) (Flags.SND_ASYNC | Flags.SND_MEMORY
            )
        );
}

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